I've been building a tool I'm excited to share: Paladin Auto-Rig for Maya. It takes any Meshy AI character on a Mixamo-style skeleton and builds a full production rig automatically — no manual weighting, no rigging headaches.
What it does:
- FK/IK arms & legs with stretch
- Reverse-foot rig
- Finger + thumb curl controls
- Forearm twist joints
- One-click Meshy mocap FBX import
- Unity-ready FBX export
- Drag-and-drop installer with a Maya shelf button — you're rigging in under a minute
It's built for indie devs and solo creators turning AI-generated characters into real, animatable game assets — fast. Here's a look at it in action:
The tool is coming soon, and a Blender version is in the works too. Check back here for the release, tutorial, and showcase.
Want the technical side? See the Paladin Auto-Rig breakdown.