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Paladin Auto-Rig for Maya: Turn Meshy AI Characters into Game-Ready Rigs in Seconds

I've been building a tool I'm excited to share: Paladin Auto-Rig for Maya. It takes any Meshy AI character on a Mixamo-style skeleton and builds a full production rig automatically — no manual weighting, no rigging headaches.

What it does:

  • FK/IK arms & legs with stretch
  • Reverse-foot rig
  • Finger + thumb curl controls
  • Forearm twist joints
  • One-click Meshy mocap FBX import
  • Unity-ready FBX export
  • Drag-and-drop installer with a Maya shelf button — you're rigging in under a minute

It's built for indie devs and solo creators turning AI-generated characters into real, animatable game assets — fast. Here's a look at it in action:

Watch on YouTube ↗

The tool is coming soon, and a Blender version is in the works too. Check back here for the release, tutorial, and showcase.

Want the technical side? See the Paladin Auto-Rig breakdown.